Version: 2018.3 (switch to 2019.1)
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  • C#

WaitForSecondsRealtime

class in UnityEngine

/

Inherits from:CustomYieldInstruction

/

Implemented in:UnityEngine.CoreModule

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Description

Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }

Properties

waitTimeThe given amount of seconds that the yield instruction will wait for.

Constructors

WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

Inherited Members

Properties

keepWaitingIndicates if coroutine should be kept suspended.
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