Version: 2018.4
Ambient Occlusion
Chromatic Aberration

Bloom

The Bloom effect creates fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
.

You can also use Lens DirtA Bloom effect property that applies a fullscreen layer of smudges or dust to diffract the Bloom effect. This is commonly used in modern first person shooters. More info
See in Glossary
to apply a full-screen layer of smudges or dust to diffract the Bloom effect. Modern first-person shooter games most commonly use this effect.

For more information on how to use the Bloom effect, see the BloomA post-processing effect used to reproduce an imaging artifact of real-world cameras. The effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
See in Glossary
documentation in the Post-ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
package.


  • 2019–05–07 Page published

  • New feature in 5.6

Ambient Occlusion
Chromatic Aberration
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