The Grain effect emulates the effect that real-world camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary produce where small particles in the camera’s film give the image a coarse, unprocessed effect.
The Grain effect available in Unity is based on a coherent gradient noise. Common usage of this effect includes emulating the apparent imperfections of film; common in horror-themed games.
For further information on how to use Grain in Unity, refer to the Grain documentation in the Post Processing package.
2019–05–07 Page published
New feature in 5.6