Version: 2018.4
Grain
Screen Space Reflection

Motion Blur

The Motion Blur effect blurs an image when GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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are moving faster than the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
’s exposure time. Rapidly moving GameObjects or a long exposure time create this effect. Genres such as racing games exaggerate Motion Blur to add speed effects.

Motion blur on a camera that rotates very fast
Motion blur on a camera that rotates very fast

There are two Motion Blur techniques available in the Post Processing package: Shutter Speed Simulation, and Multiple Frame Blending. For further information on how to use Motion Blur in Unity, refer to the Motion Blur documentation in the Post Processing package.


  • 2019–05–07 Page published

  • New feature in 5.6

Grain
Screen Space Reflection
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