| a | Color a. |
| b | Color b. |
| t | Float for combining a and b. |
Linearly interpolates between colors a and b by t.
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
using UnityEngine;
public class Example : MonoBehaviour { Color lerpedColor = Color.white;
void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }
See Also: LerpUnclamped.