Version: 2018.4
LanguageEnglish
  • C#

IDragHandler

interface in UnityEngine.EventSystems


Implements interfaces:IEventSystemHandler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interface to implement if you wish to receive OnDrag callbacks.

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

[RequireComponent(typeof(Image))] public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public bool dragOnSurfaces = true;

private GameObject m_DraggingIcon; private RectTransform m_DraggingPlane;

public void OnBeginDrag(PointerEventData eventData) { var canvas = FindInParents<Canvas>(gameObject); if (canvas == null) return;

// We have clicked something that can be dragged. // What we want to do is create an icon for this. m_DraggingIcon = new GameObject("icon");

m_DraggingIcon.transform.SetParent(canvas.transform, false); m_DraggingIcon.transform.SetAsLastSibling();

var image = m_DraggingIcon.AddComponent<Image>();

image.sprite = GetComponent<Image>().sprite; image.SetNativeSize();

if (dragOnSurfaces) m_DraggingPlane = transform as RectTransform; else m_DraggingPlane = canvas.transform as RectTransform;

SetDraggedPosition(eventData); }

public void OnDrag(PointerEventData data) { if (m_DraggingIcon != null) SetDraggedPosition(data); }

private void SetDraggedPosition(PointerEventData data) { if (dragOnSurfaces && data.pointerEnter != null && data.pointerEnter.transform as RectTransform != null) m_DraggingPlane = data.pointerEnter.transform as RectTransform;

var rt = m_DraggingIcon.GetComponent<RectTransform>(); Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos)) { rt.position = globalMousePos; rt.rotation = m_DraggingPlane.rotation; } }

public void OnEndDrag(PointerEventData eventData) { if (m_DraggingIcon != null) Destroy(m_DraggingIcon); }

static public T FindInParents<T>(GameObject go) where T : Component { if (go == null) return null; var comp = go.GetComponent<T>();

if (comp != null) return comp;

Transform t = go.transform.parent; while (t != null && comp == null) { comp = t.gameObject.GetComponent<T>(); t = t.parent; } return comp; } }

Public Methods

OnDragWhen draging is occuring this will be called every time the cursor is moved.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961