Version: 2018.4
LanguageEnglish
  • C#

PlayerPrefs.SetString

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Declaration

public static void SetString(string key, string value);

Description

Sets the value of the preference identified by key.

//Attach this script to a GameObject in the Scene to set up the PlayerPrefs.

using UnityEngine; using UnityEngine.SceneManagement;

public class SetUpPlayerPrefsExample : MonoBehaviour { string m_PlayerName;

void Start() { m_PlayerName = "Enter Your Name"; }

void Update() { //Give the PlayerPrefs some values to send over to the next Scene PlayerPrefs.SetString("Name", m_PlayerName); }

void OnGUI() { //Create a Text Field where the user inputs their name m_PlayerName = GUI.TextField(new Rect(10, 10, 200, 20), m_PlayerName, 25);

//Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(10, 30, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }
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