Version: 2018.4
LanguageEnglish
  • C#

QualitySettings.vSyncCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static int vSyncCount;

Description

The VSync Count.

The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.

If this setting is set to a value other than 'Don't Sync' (0), the value of Application.targetFrameRate will be ignored.

Note: This does not apply on iOS, where the VSync setting is ignored. On iOS, the device displays frames on a VBlank. If a VBlank is missed because of the set Application.targetFrameRate or low performance, the frame is displayed on the next one.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sync framerate to monitors refresh rate QualitySettings.vSyncCount = 1; } }

See Also: Quality Settings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961