Version: 2018.4
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Auto-rotates the screen as necessary toward any of the enabled orientations.

When this option is assigned to the Screen.orientation property, the screen will auto-rotate so that the bottom of the screen image points downwards. The orientations that can be used are set by the Screen.autorotateToLandscapeLeft, Screen.autorotateToLandscapeRight, Screen.autorotateToPortrait and Screen::autorotateToPortraitUpsideDown properties. For example, if Screen.autorotateToPortrait and Screen::autorotateToPortraitUpsideDown are both true but the others are false then the auto-rotation will never choose either of the landscape options even when the device is held with the long side of the screen pointing downwards.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Screen.autorotateToPortrait = true;

Screen.autorotateToPortraitUpsideDown = true;

Screen.orientation = ScreenOrientation.AutoRotation; } }

See Also: Screen.orientation.

Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。