Color Grading
Depth of Field

Deferred Fog

The Fog effect overlays a color onto objects depending on how far away they are from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a __Camera__’s far clip plane moves forward for performance.

The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
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> Lighting Settings).

Scene with Fog
Scene with Fog

For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info
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package.


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