Windows Player: IL2CPP Scripting Backend
Windows Player: C++ source code plugins for IL2CPP

Windows Player: IL2CPP build files

A Project using the IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. More info
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scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
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will typically (can differ due to build settings) produce these files:

IL2CPP files produced during build
IL2CPP files produced during build

The following files are common to Projects using either Mono or IL2CPP:

File: Description:
a_Data Folder with game data.
a.exe Main game executable.
UnityCrashHandler64.exe Crash handler executable.
UnityPlayer.dll Unity Player library containing all native code.
WinPixEventRuntime.dll PIX for Windows runtime. This file will only be present in development buildsA development build includes debug symbols and enables the Profiler. More info
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.

The following files are common to Projects using either Mono or IL2CPP:

File: Description:
a_BackUpThisFolder_ButDontShipItWithYourGame Folder containing data required to debug your game, including PDB (debug info) files and C++ code generated from your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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. You should back up this folder for every build you ship, but don’t redistribute it.
GameAssembly.dll Library that contains the IL2CPP runtime and all your script code.
SymbolMap File containing a list of all managed function addresses and their lengths. IL2CPP needs this to resolve managed stack traces. If you delete it, your game will still run but exceptions will not produce sensible call stacks

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