EditorPrefs.GetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int GetInt(string key);
public static int GetInt(string key, int defaultValue = 0);

Parameters

keyName of key to read integer from.
defaultValueInteger value to return if the key is not in the storage.

Returns

int The value stored in the preference file.

Description

Returns the value corresponding to key in the preference file if it exists.

If the value doesn't already exist in the preference file the function will return defaultValue.

See Also: SetInt.

// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow { int intValue = 42;

[MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答