SceneView.LookAtDirect

public void LookAtDirect(Vector3 point, Quaternion direction);
public void LookAtDirect(Vector3 point, Quaternion direction, float newSize);

Parameters

pointThe position in world space to frame.
directionThe direction from which the Scene view should view the point.
newSizeThe amount of camera zoom. Sets size.

Description

LookAt without animating the scene movement.

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