Version: 2019.2
LanguageEnglish
  • C#

Application.streamingAssetsPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string streamingAssetsPath;

Description

The path to the StreamingAssets folder (Read Only).

Use the StreamingAssets folder to store Assets. At run time, Application.streamingAssetsPath provides the path to the folder. Add the Asset name to Application.streamingAssetsPath. The built application can load the Asset at this address.

It is not possible to access the StreamingAssets folder on WebGL and Android platforms. No file access is available on WebGL. Android uses a compressed .apk file. These platforms return a URL. Use the UnityWebRequest class to access the Assets.

using UnityEngine;
using System.IO;
using UnityEngine.Video;

// Application-streamingAssetsPath example. // // Play a video and let the user stop/start it. // The video location is StreamingAssets. The video is // played on the camera background.

public class Example : MonoBehaviour { private UnityEngine.Video.VideoPlayer videoPlayer; private string status;

void Start() { GameObject cam = GameObject.Find("Main Camera"); videoPlayer = cam.AddComponent<UnityEngine.Video.VideoPlayer>();

// Obtain the location of the video clip. videoPlayer.url = Path.Combine(Application.streamingAssetsPath, "SampleVideo_1280x720_5mb.mp4");

// Restart from beginning when done. videoPlayer.isLooping = true;

// Do not show the video until the user needs it. videoPlayer.Pause();

status = "Press to play"; }

void OnGUI() { GUIStyle buttonWidth = new GUIStyle(GUI.skin.GetStyle("button")); buttonWidth.fontSize = 18 * (Screen.width / 800);

if (GUI.Button(new Rect(Screen.width / 16, Screen.height / 16, Screen.width / 3, Screen.height / 8), status, buttonWidth)) { if (videoPlayer.isPlaying) { videoPlayer.Pause(); status = "Press to play"; } else { videoPlayer.Play(); status = "Press to pause"; } } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961