Version: 2019.3
LanguageEnglish
  • C#

EditorWindow.GetWindowWithRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static EditorWindow GetWindowWithRect(Type t, Rect rect, bool utility = false, string title = null);

Parameters

tThe type of the window. Must derive from EditorWindow.
rectThe position on the screen where a newly created window will show.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window at the position rect and returns the instance of it.


Create an empty 100x150px window at the upper left corner of the screen.

using UnityEngine;
using UnityEditor;

// Create a dockable empty window at the top left corner of the screen // with 100px width and 150px height

public class EditorWindowTest : EditorWindow { [MenuItem("Example/Display simple sized Window")] static void Initialize() { EditorWindowTest window = (EditorWindowTest)EditorWindow.GetWindowWithRect(typeof(EditorWindowTest), new Rect(0, 0, 100, 150)); } }

public static T GetWindowWithRect(Rect rect);
public static T GetWindowWithRect(Rect rect, bool utility);
public static T GetWindowWithRect(Rect rect, bool utility, string title);
public static T GetWindowWithRect(Rect rect, bool utility, string title, bool focus);

Parameters

tThe type of the window. Must derive from EditorWindow.
rectThe position on the screen where a newly created window will show.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
focusWhether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window at the position rect and returns the instance of it.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961