Create an IAchievement instance.
using UnityEngine; using UnityEngine.SocialPlatforms;
public class ExampleClass : MonoBehaviour { void Example() { IAchievement achievement = Social.CreateAchievement(); achievement.id = "Achievement01"; achievement.percentCompleted = 100.0; achievement.ReportProgress(result => { if (result) Debug.Log("Successfully reported progress"); else Debug.Log("Failed to report progress"); }); } }