Version: 2019.4
LanguageEnglish
  • C#

Profiler.GetMonoUsedSizeLong

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static long GetMonoUsedSizeLong();

Returns

long A long integer value of the memory in use. This returns 0 if the Profiler is not available.

Description

The allocated managed-memory for live objects and non-collected objects.

This function returns the amount of allocated managed-memory for all objects, both live and non-collected. Always call GC.Collect() before calling this function as non-referenced objects will still take up space until they are collected by the garbage collector (GC). Note that this will return an ever increasing value until GC.Collect() is called.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

class GetMonoExample : MonoBehaviour { void Update() { System.GC.Collect(); if (UnityEngine.Scripting.GarbageCollector.isIncremental) { Debug.Log("Mono used size" + Profiler.GetMonoUsedSizeLong() + "Bytes, GC.Collect not yet finished"); } else { System.GC.WaitForPendingFinalizers(); Debug.Log("Mono used size" + Profiler.GetMonoUsedSizeLong() + "Bytes"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961