Version: 2019.4
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static Resolution[] resolutions;


Returns all full-screen resolutions that the monitor supports (Read Only).

Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. Important: When you use FullScreenMode.ExclusiveFullScreen you should use Screen.resolutions to determine which resolution to pass to Screen.SetResolution because FullScreenMode.ExclusiveFullScreen only works with supported resolutions. If you pass a non-supported resolution, it has a severe impact on performance. All other fullscreen modes support arbitrary resolutions without performance penalties.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions;

// Print the resolutions foreach (var res in resolutions) { Debug.Log(res.width + "x" + res.height + " : " + res.refreshRate); } } }

See Also: Resolution structure, SetResolution.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。