Version: 2019.4
LanguageEnglish
  • C#

Coverage.GetSequencePointsFor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static CoveredSequencePoint[] GetSequencePointsFor(MethodBase method);

Parameters

method The method to get the sequence points for.

Returns

CoveredSequencePoint[] Array of sequence points.

Description

Returns the coverage sequence points for the method you specify. See CoveredSequencePoint for more information about the coverage data this method returns.

using UnityEngine;
using UnityEngine.TestTools;
using System.Reflection;

public class CoverageClass { // A simple test method to get coverage information from. // If the method is called with incrementValue set to true, // the method will have complete coverage. If incrementValue // is false, the coverage will be incomplete. public int CoveredMethod(bool incrementValue) { int value = 0; if (incrementValue) { value++; }

return value; } }

public class CoverageExample : MonoBehaviour { void Start() { // Create an instance of the test class and call the test method // to make sure the method has had some coverage. Note in this example, // we're passing false into the method to make sure the coverage // is incomplete. CoverageClass coverageClasss = new CoverageClass(); int value = coverageClasss.CoveredMethod(false);

// Use reflection to get the MethodBase for CoverageClass.CoveredMethod MethodBase coveredMethodBase = typeof(CoverageClass).GetMethod("CoveredMethod"); // And get the sequence points for the method. CoveredSequencePoint[] sequencePoints = Coverage.GetSequencePointsFor(coveredMethodBase);

for (int i = 0; i < sequencePoints.Length; i++) { Debug.Log("File: " + sequencePoints[i].filename); Debug.Log("Method Name: " + sequencePoints[i].method.ToString()); Debug.Log("Line: " + sequencePoints[i].line + " Column: " + sequencePoints[i].column); Debug.Log(" IL Offset: " + sequencePoints[i].ilOffset + " Hit Count: " + sequencePoints[i].hitCount); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961