Version: 2020.1
LanguageEnglish
  • C#

ComputeShader

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.

See Also: ComputeBuffer class, Compute Shaders overview.

Properties

shaderKeywordsArray of locally enabled shader keywords.

Public Methods

DisableKeywordDisables a locally set Shader keyword.
DispatchExecute a compute shader.
DispatchIndirectExecute a compute shader.
EnableKeywordSets a Shader keyword locally for this Compute Shader.
FindKernelFind ComputeShader kernel index.
GetKernelThreadGroupSizesGet kernel thread group sizes.
HasKernelChecks whether a shader contains a given kernel.
IsKeywordEnabledSpecifies whether the Shader keyword is enabled in this Compute Shader.
SetBoolSet a bool parameter.
SetBufferSets an input or output compute buffer.
SetConstantBufferSets a ComputeBuffer as a named constant buffer for the ComputeShader.
SetFloatSet a float parameter.
SetFloatsSet multiple consecutive float parameters at once.
SetIntSet an integer parameter.
SetIntsSet multiple consecutive integer parameters at once.
SetMatrixSet a Matrix parameter.
SetMatrixArraySet a Matrix array parameter.
SetTextureSet a texture parameter.
SetTextureFromGlobalSet a texture parameter from a global texture property.
SetVectorSet a vector parameter.
SetVectorArraySet a vector array parameter.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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