Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ScriptedImporterAttribute

class in UnityEditor.Experimental.AssetImporters

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class attribute used to register a custom asset importer derived from ScriptedImporter with Unity's Asset import pipeline.

using UnityEngine;
using UnityEditor.Experimental.AssetImporters;

[ScriptedImporter(version: 1, ext: "sphere", AllowCaching = true)] public class SphereImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }

Properties

AllowCachingEnable cache server uploads and downloads.
AutoSelectDetermines whether the importer gets automatically selected for the specified extension(s).
fileExtensionsList of file extensions, without leading period character, that the scripted importer handles.
importQueuePriorityGives control over ordering of asset import based on types. Positive values delay the processing of source asset files while Negative values place them earlier in the import process.
versionImporter version number that is used by the import layer to detect new version of the importer and trigger re-imports when such events occur, to apply latest changes made to the scripted imrpoter.

Constructors

ScriptedImporterAttributeUse the ScriptedImporter attribute to register a custom importer derived from ScriptedImporter with Unity's Asset import pipeline.It is best practice to always increment a scripted importer's version number whenever the script is changed. This forces assets imported with lower version numbers to be re-imported.If the Unity Editor setting "Auto-Update" is set to enabled, editing a script outside of the editor and saving it will trigger both a re-import of the script and all assets of the corresponding type.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答