Version: 2020.1
LanguageEnglish
  • C#

MonoBehaviour.OnMouseDown()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

OnMouseDown is called when the user has pressed the mouse button while over the Collider.

This event is sent to all scripts of the GameObject with Collider or GUIElement. Scripts of the parent or child objects do not receive this event.

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class ExampleClass : MonoBehaviour { void OnMouseDown() { // Destroy the gameObject after clicking on it Destroy(gameObject); } }

This function is not called on objects that belong to Ignore Raycast layer.

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

OnMouseDown can be a coroutine.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答