ObjectFactory.CreateGameObject

public static GameObject CreateGameObject(string name, params Type[] types);
public static GameObject CreateGameObject(SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

Parameters

name Name of the GameObject.
types The optional types to add to the GameObject when created.
scene Scene where the GameObject should be created.
hideFlags HideFlags to assign to the GameObject.

Returns

GameObject Returns the GameObject that was created.

Description

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }
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