Version: 2020.1
LanguageEnglish
  • C#

SceneViewCameraWindow.additionalSettingsGui

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

value The SceneView that opened the SceneViewCameraWindow window.

Description

Subscribe to this event to receive a callback when the SceneViewCameraWindow.OnGUI function is called.

using UnityEditor;
using UnityEngine;

[InitializeOnLoad] static class AdditionalCameraSettings { static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += DoAdditionalCameraSettings; }

static void DoAdditionalCameraSettings(SceneView sceneView) { GUILayout.Label("Additional Settings", EditorStyles.boldLabel);

float easing = sceneView.cameraSettings.easingDuration;

EditorGUI.BeginChangeCheck();

easing = EditorGUILayout.Slider("Easing Duration", easing, 0.001f, 1f);

if (EditorGUI.EndChangeCheck()) sceneView.cameraSettings.easingDuration = easing; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答