Version: 2020.1
LanguageEnglish
  • C#

Social.LoadAchievementDescriptions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void LoadAchievementDescriptions(Action<IAchievementDescription[]> callback);

Description

Loads the achievement descriptions accociated with this application.

This is usually set up outside Unity on some external service provided by the implementation provider. For example, when using GameCenter you need to set up the achievements using iTunes Connect.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadAchievementDescriptions(descriptions => { if (descriptions.Length > 0) { Debug.Log("Got " + descriptions.Length + " achievement descriptions"); string achievementDescriptions = "Achievement Descriptions:\n"; foreach (IAchievementDescription ad in descriptions) { achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n"; } Debug.Log(achievementDescriptions); } else Debug.Log("Failed to load achievement descriptions"); }); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答