Version: 2020.1
LanguageEnglish
  • C#

Provider.RevertIsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool RevertIsValid(VersionControl.AssetList assets, VersionControl.RevertMode mode);
public static bool RevertIsValid(VersionControl.Asset asset, VersionControl.RevertMode mode);

Parameters

assets List of assets to test.
asset Asset to test.
mode Revert mode to test for.

Description

Returns true if Provider.Revert is a valid task to perform on at least one of the given assets in the list.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/RevertIsValid")] public static void ExampleRevertIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.RevertIsValid(assets, RevertMode.Normal)); } }

Do note that, RevertMode.Unchanged will only test locally checked out and locked files. While the RevertMode.Normal will test locally checked out, locked, added and deleted files.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答