Version: 2020.1
LanguageEnglish
  • C#

Provider.SubmitIsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool SubmitIsValid(VersionControl.ChangeSet changeset, VersionControl.AssetList assets);

Parameters

changeset The changeset to submit.
assets The asset to submit.

Description

Returns true if submitting the assets is a valid operation.

Do note that the task will always return true if the changeset parameter is set to an existing changeset.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/SubmitIsValid")] public static void ExampleSubmitIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.SubmitIsValid(null, assets)); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答