Version: 2020.2
LanguageEnglish
  • C#

Shader.SetGlobalMatrixArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void SetGlobalMatrixArray(string name, Matrix4x4[] values);
public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);
public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values);
public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Sets a global matrix array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961