Version: 2020.3
LanguageEnglish
  • C#

AnimationScriptPlayable.Create

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Animations.AnimationScriptPlayable Create(Playables.PlayableGraph graph, T jobData, int inputCount);

Parameters

graph The PlayableGraph object that will own the AnimationScriptPlayable.
job The IAnimationJob to execute when processing the playable.
inputCount The number of inputs on the playable.

Returns

AnimationScriptPlayable A new AnimationScriptPlayable linked to the PlayableGraph.

Description

Creates an AnimationScriptPlayable in the PlayableGraph.

This playable contains a job implementing an IAnimationJob. This interface defines two methods that will be called while processing the PlayableGraph.

Here is an example of how to create an AnimationScriptPlayable with a simple IAnimationJob:

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

public struct AnimationJob : IAnimationJob { public int userData;

public void ProcessRootMotion(AnimationStream stream) { // This method is called during the root motion process pass. }

public void ProcessAnimation(AnimationStream stream) { // This method is called during the animation process pass. Debug.Log(string.Format("Value of the userData: {0}", userData)); } }

[RequireComponent(typeof(Animator))] public class AnimationScriptExample : MonoBehaviour { PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void OnEnable() { m_Graph = PlayableGraph.Create("AnimationScriptExample"); var output = AnimationPlayableOutput.Create(m_Graph, "ouput", GetComponent<Animator>());

var animationJob = new AnimationJob(); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<AnimationJob>(); ++animationJob.userData; m_AnimationScriptPlayable.SetJobData(animationJob); }

void OnDisable() { m_Graph.Destroy(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961