Version: 2020.3
LanguageEnglish
  • C#

Caching.ready

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool ready;

Description

Returns true if Caching system is ready for use.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator IsCachingReadyExample(string uri) { //Using this conditional says we want to wait for our Caching system to be ready before trying to download bundles while (!Caching.ready) { yield return null; } //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Do something with the AssetBundle... } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961