| a | Color a. |
| b | Color b. |
| t | Float for combining a and b. |
Linearly interpolates between colors a and b by t.
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed.
using UnityEngine;
public class ColorLerp : MonoBehaviour { Color lerpedColor = Color.white; Renderer renderer;
void Start() { renderer = GetComponent<Renderer>(); }
void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); renderer.material.color = lerpedColor; } }
See Also: LerpUnclamped.