Version: 2020.3
LanguageEnglish
  • C#

EditorGUI.MaskField

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Declaration

public static int MaskField(Rect position, GUIContent label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);

Declaration

public static int MaskField(Rect position, string label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);

Declaration

public static int MaskField(Rect position, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);

Parameters

position Rectangle on the screen to use for this control.
label Label for the field.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
style Optional GUIStyle.
displayedOptions A string array containing the labels for each flag.

Returns

int The value modified by the user.

Description

Makes a field for masks.

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.


Simple window that shows the mask field.

using UnityEngine;
using UnityEditor;

class SimpleMaskUsage : EditorWindow { int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" };

[MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); }

void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); } }
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