Version: 2020.3
LanguageEnglish
  • C#

Mathf.LerpUnclamped

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static float LerpUnclamped(float a, float b, float t);

Parameters

a The start value.
b The end value.
t The interpolation between the two floats.

Returns

float The float value as a result from the linear interpolation.

Description

Linearly interpolates between a and b by t with no limit to t.

The parameter t is not clamped and a value based on a and b is supported. If t is less than zero, or greater than one, then LerpUnclamped will result in a return value outside the range a to b.

Suppose parameter a = 0.33f, and b = 1.5f. If interpolator t = -0.25f then the return value is 0.0375f.

Details: The calculation (b - a) is 1.17f. This is scaled by 0.25f and a result of 0.2925f is obtained. Subtracting this from a (because the interpolant t is negative) results in 0.0375f.

See Also: Lerp.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961