Version: 2020.3
LanguageEnglish
  • C#

MeshUtility.SetMeshCompression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression);

Parameters

mesh The mesh to set the compression mode for.
compression The compression mode to set.

Description

Change the mesh compression setting for a mesh.

This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code.

using UnityEngine;
using UnityEditor;

public class ExampleMesh : MonoBehaviour { void Start() { Mesh m = new Mesh();

//Add mesh data here //m.vertices = your vertices; //m.triangles = your triangles;

MeshUtility.SetMeshCompression(m, ModelImporterMeshCompression.High); AssetDatabase.CreateAsset(m, "Assets/CompressedMesh.asset"); AssetDatabase.SaveAssets(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961