Version: 2021.1
Asynchronous shader compilation
Shader variants

Shader variants and shader keywords

You can create versions of shadersA program that runs on the GPU. More info
See in Glossary
that share common functionality, but behave differently when a given shader keyword is enabled or disabled. These different versions are called shader variants.

This section of the manual contains information about how shader variants and keywords work, and when and how to use them.

Page Description
Shader variantsA verion of a shader program that Unity generates according to a specific combination of shader keywords and their status. A Shader object can contain multiple shader variants. More info
See in Glossary
An introduction to shader variants, and information on how to understand and control how many shader variants Unity compiles.
Shader keywords An introduction to shader keywords, and information on how to use them.
Using shader keywords with C# scripts Working with shader keywords in C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
.
Using shader keywords with the material Inspector Working with shader keywords in the Unity Editor, using the material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
.
Shader variant collections An introduction to shader variant collections, and information on how to use them.
Asynchronous shader compilation
Shader variants
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