Version: 2021.1
LanguageEnglish
  • C#

NavMeshBuilder.BuildNavMeshData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AI.NavMeshData BuildNavMeshData(AI.NavMeshBuildSettings buildSettings, List<NavMeshBuildSource> sources, Bounds localBounds, Vector3 position, Quaternion rotation);

Parameters

buildSettings Settings for the bake process, see NavMeshBuildSettings.
sources List of input geometry used for baking, they describe the surfaces to walk on or obstacles to avoid.
localBounds Bounding box relative to position and rotation which describes the volume where the NavMesh should be built. Empty bounds is treated as no bounds, i.e. the NavMesh will cover all the inputs.
position Center of the NavMeshData. This specifies the origin for the NavMesh tiles (See Also: NavMeshBuildSettings.tileSize).
rotation Orientation of the NavMeshData, you can use this to generate NavMesh with an arbitrary up-vector – e.g. for walkable vertical surfaces.

Returns

NavMeshData Returns a newly built NavMeshData, or null if the NavMeshData was empty or an error occurred. The newly built NavMeshData, or null if the NavMeshData was empty or an error occurred.

Description

Builds a NavMesh data object from the provided input sources. (UnityEngine)

Note: that NavMeshBuilder.BuildNavMeshData has same effect as creating a new empty NavMeshData and calling NavMeshBuilder.UpdateNavMeshData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961