Version: 2021.1
LanguageEnglish
  • C#

GUI.BeginScrollView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect);

Declaration

public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical);

Declaration

public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Declaration

public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Parameters

position Rectangle on the screen to use for the ScrollView.
scrollPosition The pixel distance that the view is scrolled in the X and Y directions.
viewRect The rectangle used inside the scrollview.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.
alwaysShowHorizontal Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when viewRect is wider than position.
alwaysShowVertical Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when viewRect is taller than position.

Returns

Vector2 The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Description

Begin a scrolling view inside your GUI.

ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero;

void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));

// Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");

// End the scroll view that we began above. GUI.EndScrollView(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961