Version: 2021.1
LanguageEnglish
  • C#

GUI.HorizontalScrollbar

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Declaration

public static float HorizontalScrollbar(Rect position, float value, float size, float leftValue, float rightValue);

Declaration

public static float HorizontalScrollbar(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style);

Parameters

position Rectangle on the screen to use for the scrollbar.
value The position between min and max.
size How much can we see?
leftValue The value at the left end of the scrollbar.
rightValue The value at the right end of the scrollbar.
style The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.

Returns

float The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.

Description

Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSbarValue;

void OnGUI() { hSbarValue = GUI.HorizontalScrollbar(new Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F); } }

Finding extra elements:

The styles of the buttons at the end of the scrollbar are searched for in the current skin by adding "leftbutton" and "rightbutton" to the style name. The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollPos = 0.5f;

// This will use the following style names to determine the size / placement of the buttons // MyScrollbarleftbutton - Name of style used for the left button. // MyScrollbarrightbutton - Name of style used for the right button. // MyScrollbarthumb - Name of style used for the draggable thumb. void OnGUI() { scrollPos = GUI.HorizontalScrollbar(new Rect(0, 0, 100, 20), scrollPos, 1.0f, 0.0f, 100.0f, "Scroll"); } }
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