Version: 2021.2
LanguageEnglish
  • C#
Method group is Obsolete

BuildPipeline.PushAssetDependencies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete PushAssetDependencies has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

Declaration

public static void PushAssetDependencies();

Description

Lets you manage cross-references and dependencies between different asset bundles and player builds.

If a asset bundle has dependencies to other asset bundles, it is your responsibility to make sure the dependent asset bundles are loaded through the UnityWebRequest class.

When you push asset dependencies it will share all resources on that layer, pushing recursively always inherits the previous dependencies. PushAssetDependencies and PopAssetDependencies must even each other out.

Note that WebPlayer is not supported from 5.4 and onwards.

See Also: PopAssetDependencies, BuildAssetBundle.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961