Version: 2021.2
LanguageEnglish
  • C#

EditorWindow.Awake

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Called as the new window is opened.

Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.

// Show how Awake is called as an EditorWindow starts
// In the script the Awake message changes the string variable.

using UnityEditor; using UnityEngine;

public class AwakeExample : EditorWindow { static string s = "hello";

[MenuItem("Examples/Awake Example")] static void Init() { AwakeExample window = (AwakeExample)GetWindow(typeof(AwakeExample)); window.Show(); }

public void OnGUI() { EditorGUILayout.LabelField("Text Field: " + s); }

public void Awake() { Debug.Log("Awake"); s = "demo"; }

public void OnDestroy() { Debug.Log("OnDestroy"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961