Show the EditorWindow as a floating modal window.
The utility window does not allow interaction with the editor while running. This means the EditorWindow.ShowModalUtility window is never hidden by the Unity editor. It is, however, notdockable to the editor.
Utility windows will always be in front of normal Unity windows. It will be hidden whenthe user switches from Unity to another application.
Note: You do not need to use EditorWindow.GetWindow before using this function to show the window.
Floating window utility that lets you randomize the rotation of the selected objects.
using UnityEditor; using UnityEngine; using System.Collections;
// Simple script that randomizes the rotation of the selected GameObjects. // It also lists which objects are currently selected.
public class RandomizeInSelection : EditorWindow { public float rotationAmount = 0.33f; public string selected = "";
[MenuItem("Example/Randomize Children In Selection")] static void RandomizeWindow() { RandomizeInSelection window = ScriptableObject.CreateInstance(typeof(RandomizeInSelection)) as RandomizeInSelection; window.ShowModalUtility(); }
void RandomizeSelected() { foreach (var transform in Selection.transforms) { Quaternion rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } }
void OnGUI() { foreach (var t in Selection.transforms) { selected += t.name + " "; }
EditorGUILayout.LabelField("Selected Object:", selected);
selected = "";
if (GUILayout.Button("Randomize!")) RandomizeSelected();
if (GUILayout.Button("Close")) Close(); }
void OnInspectorUpdate() { Repaint(); } }