Version: 2021.2
LanguageEnglish
  • C#

ScriptPlayableBinding.Create

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Playables.PlayableBinding Create(string name, Object key, Type type);

Parameters

key A reference to a UnityEngine.Object that acts as a key for this binding.
type The type of object that will be bound to the ScriptPlayableOutput.
name The name of the ScriptPlayableOutput.

Returns

PlayableBinding Returns a PlayableBinding that contains information that is used to create a ScriptPlayableOutput.

Description

Creates a PlayableBinding that contains information representing a ScriptPlayableOutput.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;

public class CustomPlayableAsset : PlayableAsset { public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return Playable.Create(graph); }

public override IEnumerable<PlayableBinding> outputs { get { yield return ScriptPlayableBinding.Create("ScriptPlayableOutput", this, typeof(Renderer)); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961