Version: 2021.3
LanguageEnglish
  • C#

EditorGUILayout.BeginFoldoutHeaderGroup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool BeginFoldoutHeaderGroup(bool foldout, string content, GUIStyle style = EditorStyles.foldoutHeader, Action<Rect> menuAction, GUIStyle menuIcon);

Declaration

public static bool BeginFoldoutHeaderGroup(bool foldout, GUIContent content, GUIStyle style = EditorStyles.foldoutHeader, Action<Rect> menuAction, GUIStyle menuIcon);

Parameters

foldout The shown foldout state.
content The label to show.
style Optional GUIStyle.
menuAction The action that happens when you click the icon.
menuIcon Optional GUIStyle for icon.

Returns

bool The foldout state selected by the user. If true, you should render sub-objects.

Description

Make a label with a foldout arrow to the left of it.

This is useful for folder-like structures, where child objects only appear if you've unfolded the parent folder. This control cannot be nested in another BeginFoldoutHeaderGroup. To use multiple of these foldouts, you must end each method with EndFoldoutHeaderGroup.


Create a foldable header menu that hides or shows the selected Transform.

// Create a foldable header menu that hides or shows the selected Transform position.
// If you have not selected a Transform, the Foldout item stays folded until
// you select a Transform.

using UnityEditor; using UnityEngine;

public class FoldoutHeaderUsage : EditorWindow { bool showPosition = true; string status = "Select a GameObject";

[MenuItem("Examples/Foldout Header Usage")] static void CreateWindow() { GetWindow<FoldoutHeaderUsage>(); }

public void OnGUI() { showPosition = EditorGUILayout.BeginFoldoutHeaderGroup(showPosition, status);

if (showPosition) if (Selection.activeTransform) { Selection.activeTransform.position = EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position); status = Selection.activeTransform.name; }

if (!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } // End the Foldout Header that we began above. EditorGUILayout.EndFoldoutHeaderGroup(); } }


Create a menu item action that moves the selected object to 0,0,0 when you click it.

// Create a foldable header menu that hides or shows the selected Transform position.
// If you have not selected a Transform, the Foldout item stays folded until
// you select a Transform.

using UnityEditor; using UnityEngine;

public class FoldoutHeaderUsage : EditorWindow { bool showPosition = true; string status = "Select a GameObject";

[MenuItem("Examples/Foldout Header Usage")] static void CreateWindow() { GetWindow<FoldoutHeaderUsage>(); }

public void OnGUI() { showPosition = EditorGUILayout.BeginFoldoutHeaderGroup(showPosition, status, null, ShowHeaderContextMenu);

if (showPosition) if (Selection.activeTransform) { Selection.activeTransform.position = EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position); status = Selection.activeTransform.name; }

if (!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } // End the Foldout Header that we began above. EditorGUILayout.EndFoldoutHeaderGroup(); }

void ShowHeaderContextMenu(Rect position) { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Move to (0,0,0)"), false, OnItemClicked); menu.DropDown(position); }

void OnItemClicked() { Undo.RecordObject(Selection.activeTransform, "Moving to center of world"); Selection.activeTransform.position = Vector3.zero; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961