The currently active ScriptableBakedReflectionSystem, see IScriptableBakedReflectionSystem.
Set this property in a class with InitializeOnLoadAttribute or a method with InitializeOnLoadMethodAttribute with your own implementation.
using UnityEditor; using UnityEditor.Experimental.Rendering;
// Empty ScriptableBakedReflectionSystem for the exemple class CustomScriptableBakedReflectionSystem : ScriptableBakedReflectionSystem { public CustomScriptableBakedReflectionSystem() : base(1) { } }
class CustomScriptableBakedReflectionSystemIntegration { [InitializeOnLoadMethod] static void Initialize() { ScriptableBakedReflectionSystemSettings.system = new CustomScriptableBakedReflectionSystem(); } }