Version: 2021.3
LanguageEnglish
  • C#

Handles.Label

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Declaration

public static void Label(Vector3 position, string text);

Declaration

public static void Label(Vector3 position, Texture image);

Declaration

public static void Label(Vector3 position, GUIContent content);

Declaration

public static void Label(Vector3 position, string text, GUIStyle style);

Declaration

public static void Label(Vector3 position, GUIContent content, GUIStyle style);

Parameters

position Position in 3D space as seen from the current handle camera.
text Text to display on the label.
image Texture to display on the label.
content Text, image and tooltip for this label.
style The style to use. If left out, the label style from the current GUISkin is used.

Description

Make a text label positioned in 3D space.

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style.


Label in the Scene View.

//This script is not an editor script
//Attach this script to a GameObject in your Scene

using System.Collections; using System.Collections.Generic; using UnityEngine;

[ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f;

// Use this for initialization void Start() { }

// Update is called once per frame void Update() { } }
//Create a folder and call it "Editor" if one doesn't already exist. Place this script in it.

using UnityEngine; using System.Collections; using UnityEditor;

// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // lets you visualize some info of the transform

[CustomEditor(typeof(HandleExample))] class LabelHandle : Editor { void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; }

Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString());

Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();

Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }
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