Version: 2021.3
LanguageEnglish
  • C#

SearchService.GetItems

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static List<SearchItem> GetItems(Search.SearchContext context, Search.SearchFlags options);

Parameters

context The current search context.
options Options defining how the query is performed.

Returns

List<SearchItem> A list of search items matching the search query.

Description

Initiates a search and returns all search items matching the search context. Other items can be found later using asynchronous searches.

Unity suggests using SearchService.Request to execute a search query. GetItems usually requires setting up more context to achieve a good result. The following is a small example that uses GetItems.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchService_GetItems
{
    [MenuItem("Examples/SearchService/GetItems")]
    public static void Run()
    {
        // Create a container to hold found items.
        var results = new List<SearchItem>();

        // Create the search context that will be used to execute the query.
        using (var searchContext = SearchService.CreateContext("scene", "is:leaf"))
        {
            // Set up a callback that will be used gather additional asynchronous results.
            searchContext.asyncItemReceived += (context, incomingItems) => results.AddRange(incomingItems);

            // Initiate the query and get the first results.
            results.AddRange(SearchService.GetItems(searchContext, SearchFlags.WantsMore));

            // ***IMPORTANT***: Wait for the search to finish. Note that often times, a search
            // provider will need to be ticked by EditorApplication to yieled new search items. Unity doesn't recommends
            // to do an active wait on the main thread to process search results.
            while (searchContext.searchInProgress)
                ;

            // Print results
            foreach (var searchItem in results)
                Debug.Log(searchItem.GetDescription(searchContext));
        }
    }
}

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961