MaterialPropertyBlock.SetBuffer

Declaration

public void SetBuffer(string name, ComputeBuffer value);

Declaration

public void SetBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetBuffer(string name, GraphicsBuffer value);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The ComputeBuffer or GraphicsBuffer to set.

Description

Set a buffer property.

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961