Version: 2022.1
LanguageEnglish
  • C#

Time.fixedTimeAsDouble

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static double fixedTimeAsDouble;

Description

The double precision time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game.

Fixed time is updated in regular intervals (equal to fixedDeltaTime) until the timeAsDouble property is reached. This property is the double precision version of fixedTime. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, you should use the fixedTimeAsDouble equivalent over fixedTime.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961