ProfilerModuleViewController
class in
Unity.Profiling.Editor
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Description
Provides a single view of content for a ProfilerModule displayed in the Profiler window.
using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine.UIElements;
//--Module--
[Serializable]
[ProfilerModuleMetadata("Garbage Collection")]
public class GarbageCollectionProfilerModule : ProfilerModule
{
static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[]
{
new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory),
new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory),
new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory),
};
// Specify a list of Profiler category names, which should be auto-enabled when the module is active.
static readonly string[] k_AutoEnabledCategoryNames = new string[]
{
ProfilerCategory.Memory.Name,
};
public GarbageCollectionProfilerModule() : base(k_ChartCounters, autoEnabledCategoryNames: k_AutoEnabledCategoryNames) { }
public override ProfilerModuleViewController CreateDetailsViewController()
{
return new GarbageCollectionDetailsViewController(ProfilerWindow);
}
}
//--Module Custom Drawing--
public class GarbageCollectionDetailsViewController : ProfilerModuleViewController
{
const string k_UxmlResourceName = "Assets/Editor/GarbageCollectionDetailsView.uxml";
const string k_UxmlElementId_GarbageCollectionDetailsViewBarFill = "garbage-collection-details-viewbar-fill";
const string k_UxmlElementId_GarbageCollectionDetailsViewBarLabel = "garbage-collection-details-viewbar-label";
static readonly ProfilerCounterDescriptor k_GcReservedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory);
static readonly ProfilerCounterDescriptor k_GcUsedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory);
VisualElement m_BarFill;
Label m_BarLabel;
public GarbageCollectionDetailsViewController(ProfilerWindow profilerWindow) : base(profilerWindow) { }
protected override VisualElement CreateView()
{
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_UxmlResourceName);
var view = template.Instantiate();
m_BarFill = view.Q<VisualElement>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarFill);
m_BarLabel = view.Q<Label>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarLabel);
ReloadData(ProfilerWindow.selectedFrameIndex);
ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;
return view;
}
protected override void Dispose(bool disposing)
{
if (!disposing)
return;
ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged;
base.Dispose(disposing);
}
void OnSelectedFrameIndexChanged(long selectedFrameIndex)
{
ReloadData(selectedFrameIndex);
}
void ReloadData(long selectedFrameIndex)
{
long gcReservedBytes = 0;
long gcUsedBytes = 0;
var selectedFrameIndexInt32 = Convert.ToInt32(selectedFrameIndex);
using (var frameData = UnityEditorInternal.ProfilerDriver.GetRawFrameDataView(selectedFrameIndexInt32, 0))
{
if (frameData == null || !frameData.valid)
return;
var gcReservedBytesMarkerId = frameData.GetMarkerId(k_GcReservedMemoryCounterDescriptor.Name);
gcReservedBytes = frameData.GetCounterValueAsLong(gcReservedBytesMarkerId);
var gcUsedBytesMarkerId = frameData.GetMarkerId(k_GcUsedMemoryCounterDescriptor.Name);
gcUsedBytes = frameData.GetCounterValueAsLong(gcUsedBytesMarkerId);
}
float gcUsedBytesScalar = (float)gcUsedBytes / gcReservedBytes;
m_BarFill.style.width = new Length(gcUsedBytesScalar * 100, LengthUnit.Percent);
m_BarLabel.text = $"{EditorUtility.FormatBytes(gcUsedBytes)} / {EditorUtility.FormatBytes(gcReservedBytes)}";
}
}
//--Assets/Editor/GarbageCollectionDetailsView.uxml--
<?xml version="1.0" encoding="utf-8"?>
<engine:UXML
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:engine="UnityEngine.UIElements"
xmlns:editor="UnityEditor.UIElements"
xsi:noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd">
<engine:Style src="GarbageCollectionDetailsView.uss"/>
<engine:VisualElement name="garbage-collection-details-view">
<engine:Label name="garbage-collection-details-viewtitle-label" text="Garbage Collection"/>
<engine:VisualElement name="garbage-collection-details-viewbar">
<engine:VisualElement name="garbage-collection-details-viewbar-fill"/>
</engine:VisualElement>
<engine:Label name="garbage-collection-details-viewbar-label"/>
</engine:VisualElement>
</engine:UXML>
//--Assets/Editor/GarbageCollectionDetailsView.uss--
#garbage-collection-details-view
{
flex-grow: 1;
margin: 8px;
}
#garbage-collection-details-view__title-label
{
-unity-font-style: bold;
margin-bottom: 8px;
}
#garbage-collection-details-view__bar
{
background-color: gray;
flex-direction: row;
height: 20px;
}
#garbage-collection-details-view__bar-fill
{
background-color: #B2194C;
position: absolute;
height: 100%;
}
Properties
ProfilerWindow | The Profiler window that the view controller belongs to. |
Public Methods
Dispose | Disposes the view controller. Unity calls this method automatically when the view controller is no longer required, and its view will be removed from the window hierarchy. |
Protected Methods
CreateView | Creates the view controller’s view. Unity calls this method automatically when it is about to display the view controller’s view for the first time. |