UI Toolkit provides events that communicate user actions or notifications to visual elementsA node of a visual tree that instantiates or derives from the C#
VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary. The UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Toolkit event systemA way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events. More info
See in Glossary shares the same terminology and event naming as HTML events.
|Understand the event dispatch behavior, propagation, and target.
|Understand event handling with built-in and custom controls.
|Synthesize and send events
|Learn how to synthesize and send events by an example.
|Understand behavior and characteristics of each event.